Creative Arts at Deakin University

Behind the scenes and activities of
Creative Arts at Deakin University, Australia
www.deakin.edu.au/creativearts

Posts tagged animation and motion capture

History Lesson - by 2nd year Animation students

Pushing the boundaries of animated ‘text effects’ to create a film trailer and develop material for a professional showreel
In June 1993 Australian Prime Minister Paul Keating went on radio station 2UE in Sydney to field talk-back calls on the Australian High Court Mabo decision. The Mabo case recognised Native Title for the first time under Australian Law. Animation students interpreted the recording to create sound-sync animated sequences.

www.deakin.edu.au/animation

Haruto - by student Andrew Dunkerly
I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)
Watch the Haruto animation athttp://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3
Animation and Motion Capture at Deakin
With Haruto, I attempted to focus all my attention on establishing a viabrant setting and atmosphere. Admittedly the story was a weak point and I knew this from the beginning, as I just wanted to make
Haruto - by student Andrew Dunkerly
I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)
Watch the Haruto animation athttp://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3
Animation and Motion Capture at Deakin
Haruto - production diary
Haruto - by student Andrew Dunkerly
I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)
Watch the Haruto animation athttp://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3
Animation and Motion Capture at Deakin
Haruto - production diary
Haruto - by student Andrew Dunkerly
I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)
Watch the Haruto animation athttp://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3
Animation and Motion Capture at Deakin
Haruto - production diary
Haruto - by student Andrew Dunkerly
I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)
Watch the Haruto animation athttp://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3
Animation and Motion Capture at Deakin
Haruto - production diary
Haruto - by student Andrew Dunkerly
I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)
Watch the Haruto animation athttp://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3
Animation and Motion Capture at Deakin
Here is a look at my character rig I created inside Maya:
Haruto - by student Andrew Dunkerly
I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)
Watch the Haruto animation athttp://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3
Animation and Motion Capture at Deakin
Here is a look at the third scene, where I had a large amount of instanced geometry over a big area. In order to get the viewport to be interactive I had to use a “Bounding Box” for the grass that was
Haruto - by student Andrew Dunkerly
I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)
Watch the Haruto animation athttp://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3
Animation and Motion Capture at Deakin
This is the bedroom set. It was populated by a lot of objects in order to try and bring the room to life. However I had a lot to do and so my girlfriend offered to help create some of the random asset
Haruto - by student Andrew Dunkerly
I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)
Watch the Haruto animation athttp://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3
Animation and Motion Capture at Deakin
Here is my character imported into one of my scenes, this is the scene from the start of the animation, where the character is sitting by the tree.

Haruto - by student Andrew Dunkerly

I used Autodesk Maya 2014 for the majority of the process, from modelling to rigging to animation. I used Adobe After Effects to bring the shot together and Adobe Premier for the editing process. (see image captions for more detail)

Watch the Haruto animation at
http://air.deakin.edu.au/public/media/Andrew+Dunkerley_Haruto/0_2g4fadb3

Animation and Motion Capture at Deakin

WARCHILD by student Abdullah Kökçe
The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements. For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.
Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it
Watch the animation at http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m
Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message
WARCHILD by student Abdullah Kökçe
The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements. For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.
Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it
Watch the animation at http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m
Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message
WARCHILD by student Abdullah Kökçe
The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements. For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.
Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it
Watch the animation at http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m
Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message
WARCHILD by student Abdullah Kökçe
The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements. For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.
Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it
Watch the animation at http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m
Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message
WARCHILD by student Abdullah Kökçe
The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements. For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.
Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it
Watch the animation at http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m
Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message
WARCHILD by student Abdullah Kökçe
The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements. For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.
Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it
Watch the animation at http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m
Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message
WARCHILD by student Abdullah Kökçe
The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements. For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.
Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it
Watch the animation at http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m
Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message
WARCHILD by student Abdullah Kökçe
The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements. For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.
Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it
Watch the animation at http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m
Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message
WARCHILD by student Abdullah Kökçe
The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements. For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.
Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it
Watch the animation at http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m
Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message

WARCHILD by student Abdullah Kökçe

The journey of 12 weeks: I use 3dsMax and Zbrush for creating ruin building and some architectural elements.
For modeling, rigging and animate to all children Maya helped me so much. I also use it for mixing motion capture data. I export all elements to fbx format and merged together in Cinema4d. I really like Cinema4d lighting setup also low poly render option so I used for lighting setup and getting final renders.

Compositing and Music: I composed all scene with After Effect. I also add colour grade and sketch affect in After Affect. I use water colour textures for getting darky and deep atmospheric environment. Music is Armand Amar’s La Genese. It is so touchy and it fit my feeling so good. I added so many sound effects in Premier Pro and I got final export with it

Watch the animation at
http://air.deakin.edu.au/public/media/Abdullah+Kokce_War+Child.mov/0_9ysaku1m

Third year animation project incorporating various 3D compositing and visual effects methods to construct a complex visual message

DFestival is the graduate exhibition for all third year Creative Arts majors at Deakin University. In 2013 we are showcasing 45 different projects from 248 students, in 7 disciplines - Animation, Dance, Drama, Film, Photography, Visual Arts and Visual Communication
See the program at http://www.scribd.com/doc/176498459/DFestival-2013-Program

DFestival is the graduate exhibition for all third year Creative Arts majors at Deakin University. In 2013 we are showcasing 45 different projects from 248 students, in 7 disciplines - Animation, Dance, Drama, Film, Photography, Visual Arts and Visual Communication

See the program at
http://www.scribd.com/doc/176498459/DFestival-2013-Program

Behind the Scenes making of ‘Free Range Bread’. The 'Free Range Bread' TVC for Abbott’s Village Bakery is another great project from the Deakin Motion.Lab and Alt.vfx. The concept for this campaign called for realistic quadruped movement in the shape of loaves of bread. ‘We decided to motion capture a dog to provide the motion data and eventually settled on a sausage dog for the similarity in size and proportion to the target rig’.

Pixar Artists’ Masterclass
Masterclass in Animation & Story DevelopmentPresented by VanArts in association with Deakin University
This successful partnership brought the two world renowned animation artists to the Melbourne Burwood campus in April 2013 where they captivated a full audience over two days, sharing their knowledge of the Animation industry, and inspiring those studying and working in this dynamic field. Participants travelled from around Australia to attend this innovative event and Deakin animation students were given scholarships to attend. Scholarships were also given to several secondary school students who expressed an interest in this field.
View photos from the event
Some comments from social media about the event

Matthew LuhnHead of Story, Pixar Animation Studios Matthew Luhn began his career at Pixar Animation Studios in 1992 as an Animator on the very first CG movie, Toy Story. Since that time, Matthew has worked as a Storyboard Artist generating new ideas and characters on Toy Story 2, Monsters Inc., Finding Nemo, Cars, Ratatouille, UP, Toy Story 3, and current Pixar movies in development. > view Matthew’s IMDB profile
Andrew GordonAnimator, Pixar Animation Studios Andrew Gordon has been animating characters at Pixar Animation Studios for 16 years. He joined Pixar in 1997 where he has been an Animator on A Bug’s Life, Toy Story 2, Monsters Inc., Finding Nemo, The Incredibles, Ratatouille and Toy Story 3. The characters he has worked on include Mike Wazowski from Monsters Inc., Gill, from Finding Nemo and Edna Mode, the costume designer in The Incredibles, and Linguini from Ratatouille. He supervised animation on Pixar’s Academy Award nominated short film Presto, and is currently a directing animator on Monsters University, due out in 2013. > view Andrew’s IMDB profile
Matthew Luhn's drawing on the Welcome note
Pixar Artists’ Masterclass
Masterclass in Animation & Story DevelopmentPresented by VanArts in association with Deakin University
This successful partnership brought the two world renowned animation artists to the Melbourne Burwood campus in April 2013 where they captivated a full audience over two days, sharing their knowledge of the Animation industry, and inspiring those studying and working in this dynamic field. Participants travelled from around Australia to attend this innovative event and Deakin animation students were given scholarships to attend. Scholarships were also given to several secondary school students who expressed an interest in this field.
View photos from the event
Some comments from social media about the event

Matthew LuhnHead of Story, Pixar Animation Studios Matthew Luhn began his career at Pixar Animation Studios in 1992 as an Animator on the very first CG movie, Toy Story. Since that time, Matthew has worked as a Storyboard Artist generating new ideas and characters on Toy Story 2, Monsters Inc., Finding Nemo, Cars, Ratatouille, UP, Toy Story 3, and current Pixar movies in development. > view Matthew’s IMDB profile
Andrew GordonAnimator, Pixar Animation Studios Andrew Gordon has been animating characters at Pixar Animation Studios for 16 years. He joined Pixar in 1997 where he has been an Animator on A Bug’s Life, Toy Story 2, Monsters Inc., Finding Nemo, The Incredibles, Ratatouille and Toy Story 3. The characters he has worked on include Mike Wazowski from Monsters Inc., Gill, from Finding Nemo and Edna Mode, the costume designer in The Incredibles, and Linguini from Ratatouille. He supervised animation on Pixar’s Academy Award nominated short film Presto, and is currently a directing animator on Monsters University, due out in 2013. > view Andrew’s IMDB profile
Pixar Artists at Deakin

Pixar Artists’ Masterclass

Masterclass in Animation & Story Development
Presented by VanArts in association with Deakin University

This successful partnership brought the two world renowned animation artists to the Melbourne Burwood campus in April 2013 where they captivated a full audience over two days, sharing their knowledge of the Animation industry, and inspiring those studying and working in this dynamic field. Participants travelled from around Australia to attend this innovative event and Deakin animation students were given scholarships to attend. Scholarships were also given to several secondary school students who expressed an interest in this field.

View photos from the event

Some comments from social media about the event

Matthew Luhn
Head of Story, Pixar Animation Studios
Matthew Luhn began his career at Pixar Animation Studios in 1992 as an Animator on the very first CG movie, Toy Story. Since that time, Matthew has worked as a Storyboard Artist generating new ideas and characters on Toy Story 2, Monsters Inc., Finding Nemo, CarsRatatouille, UP, Toy Story 3, and current Pixar movies in development. > view Matthew’s IMDB profile

Andrew Gordon
Animator, Pixar Animation Studios
Andrew Gordon has been animating characters at Pixar Animation Studios for 16 years. He joined Pixar in 1997 where he has been an Animator on A Bug’s Life, Toy Story 2, Monsters Inc., Finding Nemo, The Incredibles, Ratatouille and Toy Story 3. The characters he has worked on include Mike Wazowski from Monsters Inc., Gill, from Finding Nemo and Edna Mode, the costume designer in The Incredibles, and Linguini from Ratatouille. He supervised animation on Pixar’s Academy Award nominated short film Presto, and is currently a directing animator on Monsters University, due out in 2013. > view Andrew’s IMDB profile

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